This article describes how to create WEBP in C#. A complete set of instructions to establish the environment and develop the application is provided. You will learn how to create WEBP file in C#, customize it, and draw shapes on it.
Steps to Create WEBP Image in C#
- Set the environment to use Aspose.Imaging for .NET to create a WEBP image
- Import necessary namespaces from the library for accessing the desired classes and methods
- Load the license to avoid watermarks and other limitations
- Create the WebPOptions object to set the parameters of the output WEBP image
- Create an image, link it with a Graphics object, and set the white background using the Clear() method
- Add one or more drawing shapes to the newly created WEBP image
- Save the image as a WEBP file
These steps summarize the process of how to create WEBP in C#. Import namespaces from the libraries, create an object of the WebPOptions by setting the Lossless and source properties, and create an image with the specified settings. Create a Graphics object for the image, set its background, draw desired shapes on it, and save the resultant WEBP image on the disk.
Code to Create WEBP Images in C#
This code demonstrates how to make a WEBP file in C#. The Image.Create method takes the WebPOptions object that contains a lot of other properties for customizing the image by setting the animation background, flag for keeping metadata in the file, and quality, to name a few. You can draw various shapes such as hollow/filled rectangles, ellipses, polygons, lines, arcs, and curves.
This article has taught us the process to create WEBP images. To create transparent images, refer to the article on Create transparent image using C#.