This article defines the process to create WEBP in Java. It has all the details to set the development environment, a list of instructions, and a sample code demonstrating how to make a WEBP file in Java. It assists in customizing the output WEBP image and drawing different shapes on it as per the requirements.
Steps to Create WEBP Image in Java
- Set the environment to use Aspose.Imaging for Java to create a WEBP file
- Import necessary namespaces for utilizing the desired classes and methods
- Create a WebPOptions object to customize the output WEBP image
- Set the flag for lossless compression and the output file name
- Create an image of the required size and link it with a Graphics object
- Set the image background and draw a few shapes on it
- Save the image that will be saved with the file name set above
Follow the above instructions to learn how to create WEBP images in Java. Commence the process by creating a WebPOptions object with a flag to set lossless compression, image source, and creating an image of specified size with these options. Create a Graphics object for the newly created image, set the background, draw a few shapes, and save the WEBP image on the disk.
Code to Create WEBP Images in Java
This code demonstrates how to make WEBP file in Java. Use the WebPOptions class to set quality, animation loop count, and animation background color. Other than drawing shapes with the Graphics class, you can manage transformations, metadata, palettes and colors, and canvas adjustments.
This article has taught us the creation of a WEBP image. To create transparent images, refer to the article on Create transparent image using Java.